编辑
2025-09-25
C#
00

目录

🎯 核心问题分析:为什么选择MVVM?
传统开发的三大痛点
MVVM模式的解决方案
🏗️ 架构设计:构建生产级MVVM框架
核心组件架构图
💡 核心实现:关键技术深度解析
🔥 1. 自动化属性通知:Fody.PropertyChanged的妙用
⚡ 2. 线程安全的UI更新机制
🎮 3. 智能命令系统:RelayCommand的深度定制
📊 4. 高性能数据绑定配置
完整代码
🚨 生产环境踩坑指南
❌ 常见错误与解决方案
🎯 核心要点总结

在工业4.0时代,设备监控系统的开发需求日益增长。你是否遇到过这样的困扰:界面逻辑与业务逻辑混杂、数据更新卡顿、多线程操作导致界面假死?今天,我将通过一个完整的工业设备监控系统,为你深度解析C# MVVM模式的生产级应用,解决实际开发中的核心痛点。

本文将带你构建一个具备实时数据采集、多线程安全更新、命令模式交互的完整监控系统,让你的WinForms应用达到企业级标准。

🎯 核心问题分析:为什么选择MVVM?

传统开发的三大痛点

  1. 界面与逻辑耦合严重 - 按钮点击事件中混杂大量业务逻辑
  2. 多线程UI更新复杂 - 跨线程操作经常导致InvalidOperationException
  3. 代码维护困难 - 功能扩展时需要修改多处代码

MVVM模式的解决方案

  • 分离关注点 - View负责显示,ViewModel处理逻辑,Model管理数据
  • 数据绑定机制 - 自动同步View与ViewModel
  • 命令模式 - 统一管理用户交互逻辑

🏗️ 架构设计:构建生产级MVVM框架

核心组件架构图

image.png

💡 核心实现:关键技术深度解析

🔥 1. 自动化属性通知:Fody.PropertyChanged的妙用

C#
[AddINotifyPropertyChangedInterface] public class MainViewModel : INotifyPropertyChanged { // 神奇之处:无需手动实现PropertyChanged通知 public string DeviceStatus { get; set; } = "离线"; public double Temperature { get; set; } = 25.0; public bool IsRunning { get; set; } = false; // Fody在编译时自动注入通知代码 public event PropertyChangedEventHandler PropertyChanged; }

技术亮点

  • 编译时代码织入 - Fody自动为每个属性添加PropertyChanged通知
  • 零运行时开销 - 编译后的代码与手动编写的性能相同
  • 代码简洁性 - 减少90%的样板代码

⚡ 2. 线程安全的UI更新机制

C#
// 线程安全的属性更新核心方法 private void UpdatePropertiesSafe(Action updateAction) { if (_syncContext != null) { // 将更新操作调度到UI线程执行 _syncContext.Post(_ => updateAction(), null); } else { updateAction(); } } // 实际应用示例 private async Task SimulateDataCollection(CancellationToken cancellationToken) { while (!cancellationToken.IsCancellationRequested && IsDataCollecting) { // 在后台线程中进行数据处理 var newData = await GetSensorDataAsync(); // 线程安全地更新UI绑定的属性 UpdatePropertiesSafe(() => { Temperature = newData.Temperature; Pressure = newData.Pressure; LastUpdate = DateTime.Now; }); await Task.Delay(CollectionInterval, cancellationToken); } }

关键技术点

  • SynchronizationContext捕获 - 在构造函数中获取UI线程上下文
  • Post方法调度 - 异步将操作调度到UI线程,避免阻塞
  • 批量更新优化 - 一次调度更新多个属性,提高性能

🎮 3. 智能命令系统:RelayCommand的深度定制

C#
public class RelayCommand : ICommand { private readonly Action<object> _execute; private readonly Predicate<object> _canExecute; public RelayCommand(Action<object> execute, Predicate<object> canExecute = null) { _execute = execute ?? throw new ArgumentNullException(nameof(execute)); _canExecute = canExecute; } public event EventHandler CanExecuteChanged; public bool CanExecute(object parameter) { return _canExecute == null || _canExecute(parameter); } public void Execute(object parameter) { _execute(parameter); } // 关键扩展:手动触发状态变化通知 public void RaiseCanExecuteChanged() { CanExecuteChanged?.Invoke(this, EventArgs.Empty); } }

智能状态管理

C#
private void UpdateButtonStates() { // 根据设备状态智能更新按钮可用性 CanConnect = !IsConnected; CanDisconnect = IsConnected; CanStart = IsConnected && !IsRunning; CanStop = IsConnected && IsRunning; // 批量通知所有命令更新状态 _connectCmd?.RaiseCanExecuteChanged(); _disconnectCmd?.RaiseCanExecuteChanged(); _startCmd?.RaiseCanExecuteChanged(); _stopCmd?.RaiseCanExecuteChanged(); }

📊 4. 高性能数据绑定配置

C#
private void SetupDataBindings() { // 温度数据绑定 - 自动格式化为一位小数 lblTemperature.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Temperature), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N1"); // 时间戳绑定 - 精确到毫秒显示 lblLastUpdate.DataBindings.Add("Text", _viewModel, nameof(_viewModel.LastUpdate), true, DataSourceUpdateMode.OnPropertyChanged, null, "HH:mm:ss.fff"); // 按钮状态绑定 - 实时响应ViewModel变化 btnConnect.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanConnect), false, DataSourceUpdateMode.OnPropertyChanged); }

性能优化技巧

  • OnPropertyChanged模式 - 仅在属性变化时更新,避免轮询
  • 格式化字符串 - 在绑定层面处理数据格式,减少转换开销
  • 批量绑定设置 - 统一管理所有绑定关系,便于维护

完整代码

C#
using PropertyChanged; using System; using System.ComponentModel; using System.Windows.Input; using System.Threading.Tasks; using System.Threading; namespace AppFody { [AddINotifyPropertyChangedInterface] public class MainViewModel : INotifyPropertyChanged { // 同步上下文,用于线程安全的属性更新 private readonly SynchronizationContext _syncContext; private CancellationTokenSource _cancellationTokenSource; // 设备状态属性 public string DeviceStatus { get; set; } = "离线"; public double Temperature { get; set; } = 25.0; public double Pressure { get; set; } = 0.0; public int MotorSpeed { get; set; } = 0; public bool IsRunning { get; set; } = false; public bool IsConnected { get; set; } = false; public string ErrorMessage { get; set; } = ""; public DateTime LastUpdate { get; set; } = DateTime.Now; public double Voltage { get; set; } = 0.0; public double Current { get; set; } = 0.0; public double Power { get; set; } = 0.0; public double Vibration { get; set; } = 0.0; public int ProductCount { get; set; } = 0; public double Efficiency { get; set; } = 0.0; public string AlarmStatus { get; set; } = "正常"; // 按钮启用状态属性 public bool CanConnect { get; set; } = true; public bool CanDisconnect { get; set; } = false; public bool CanStart { get; set; } = false; public bool CanStop { get; set; } = false; public bool CanReset { get; set; } = false; public bool CanStartDataCollection { get; set; } = false; public bool CanStopDataCollection { get; set; } = false; // 数据采集状态 public bool IsDataCollecting { get; set; } = false; public string DataCollectionStatus { get; set; } = "未启动"; public int CollectionInterval { get; set; } = 1000; // 私有命令字段 private RelayCommand _connectCmd; private RelayCommand _disconnectCmd; private RelayCommand _startCmd; private RelayCommand _stopCmd; private RelayCommand _resetCmd; private RelayCommand _startDataCollectionCmd; private RelayCommand _stopDataCollectionCmd; // 命令属性 public ICommand ConnectCommand => _connectCmd; public ICommand DisconnectCommand => _disconnectCmd; public ICommand StartCommand => _startCmd; public ICommand StopCommand => _stopCmd; public ICommand ResetCommand => _resetCmd; public ICommand StartDataCollectionCommand => _startDataCollectionCmd; public ICommand StopDataCollectionCommand => _stopDataCollectionCmd; // PropertyChanged 事件 public event PropertyChangedEventHandler PropertyChanged; public MainViewModel() { // 捕获当前同步上下文(通常是UI线程的同步上下文) _syncContext = SynchronizationContext.Current ?? new SynchronizationContext(); _cancellationTokenSource = new CancellationTokenSource(); InitializeCommands(); UpdateButtonStates(); } private void InitializeCommands() { _connectCmd = new RelayCommand( execute: _ => ConnectToDevice(), canExecute: _ => CanConnect ); _disconnectCmd = new RelayCommand( execute: _ => DisconnectFromDevice(), canExecute: _ => CanDisconnect ); _startCmd = new RelayCommand( execute: _ => StartDevice(), canExecute: _ => CanStart ); _stopCmd = new RelayCommand( execute: _ => StopDevice(), canExecute: _ => CanStop ); _resetCmd = new RelayCommand( execute: _ => ResetDevice(), canExecute: _ => CanReset ); _startDataCollectionCmd = new RelayCommand( execute: _ => StartDataCollection(), canExecute: _ => CanStartDataCollection ); _stopDataCollectionCmd = new RelayCommand( execute: _ => StopDataCollection(), canExecute: _ => CanStopDataCollection ); } // 线程安全的属性更新方法 private void UpdatePropertySafe<T>(Action<T> updateAction, T value) { if (_syncContext != null) { _syncContext.Post(_ => updateAction(value), null); } else { updateAction(value); } } // 线程安全的多属性更新方法 private void UpdatePropertiesSafe(Action updateAction) { if (_syncContext != null) { _syncContext.Post(_ => updateAction(), null); } else { updateAction(); } } private async void ConnectToDevice() { try { DeviceStatus = "连接中..."; ErrorMessage = ""; CanConnect = false; UpdateButtonStates(); await Task.Delay(2000); UpdatePropertiesSafe(() => { IsConnected = true; DeviceStatus = "已连接"; Temperature = 25.5; Pressure = 1.2; Voltage = 220.0; Current = 0.0; Power = 0.0; Vibration = 0.1; AlarmStatus = "正常"; LastUpdate = DateTime.Now; UpdateButtonStates(); }); // 开始基础数据更新 _ = Task.Run(() => SimulateBasicDataUpdate(_cancellationTokenSource.Token)); } catch (Exception ex) { UpdatePropertiesSafe(() => { ErrorMessage = $"连接失败: {ex.Message}"; DeviceStatus = "连接失败"; IsConnected = false; UpdateButtonStates(); }); } } private void DisconnectFromDevice() { _cancellationTokenSource?.Cancel(); _cancellationTokenSource = new CancellationTokenSource(); IsConnected = false; IsRunning = false; IsDataCollecting = false; DeviceStatus = "离线"; DataCollectionStatus = "未启动"; ResetAllParameters(); UpdateButtonStates(); } private async void StartDevice() { if (!IsConnected) return; DeviceStatus = "启动中..."; UpdateButtonStates(); await Task.Delay(1000); UpdatePropertiesSafe(() => { IsRunning = true; DeviceStatus = "运行中"; MotorSpeed = 1500; Current = 15.5; Power = Current * Voltage / 1000; // kW Efficiency = 85.0; UpdateButtonStates(); }); } private async void StopDevice() { if (!IsConnected) return; DeviceStatus = "停止中..."; UpdateButtonStates(); await Task.Delay(1000); UpdatePropertiesSafe(() => { IsRunning = false; DeviceStatus = "已停止"; MotorSpeed = 0; Current = 0.0; Power = 0.0; Efficiency = 0.0; UpdateButtonStates(); }); } private void ResetDevice() { if (!IsConnected) return; IsRunning = false; IsDataCollecting = false; DataCollectionStatus = "未启动"; ResetAllParameters(); DeviceStatus = "已重置"; ErrorMessage = ""; UpdateButtonStates(); } private void StartDataCollection() { if (!IsConnected) return; IsDataCollecting = true; DataCollectionStatus = "采集中"; UpdateButtonStates(); // 开始高频数据采集 _ = Task.Run(() => SimulateDataCollection(_cancellationTokenSource.Token)); } private void StopDataCollection() { IsDataCollecting = false; DataCollectionStatus = "已停止"; UpdateButtonStates(); } private void ResetAllParameters() { Temperature = 0; Pressure = 0; MotorSpeed = 0; Voltage = 0; Current = 0; Power = 0; Vibration = 0; ProductCount = 0; Efficiency = 0; AlarmStatus = "正常"; } private void UpdateButtonStates() { CanConnect = !IsConnected; CanDisconnect = IsConnected; CanStart = IsConnected && !IsRunning; CanStop = IsConnected && IsRunning; CanReset = IsConnected; CanStartDataCollection = IsConnected && !IsDataCollecting; CanStopDataCollection = IsConnected && IsDataCollecting; // 触发命令的 CanExecuteChanged 事件 _connectCmd?.RaiseCanExecuteChanged(); _disconnectCmd?.RaiseCanExecuteChanged(); _startCmd?.RaiseCanExecuteChanged(); _stopCmd?.RaiseCanExecuteChanged(); _resetCmd?.RaiseCanExecuteChanged(); _startDataCollectionCmd?.RaiseCanExecuteChanged(); _stopDataCollectionCmd?.RaiseCanExecuteChanged(); } private async Task SimulateBasicDataUpdate(CancellationToken cancellationToken) { var random = new Random(); while (!cancellationToken.IsCancellationRequested && IsConnected) { try { if (!IsDataCollecting) { UpdatePropertiesSafe(() => { if (IsRunning) { Temperature = 25 + random.NextDouble() * 50; Pressure = 1.0 + random.NextDouble() * 2.0; MotorSpeed = 1450 + random.Next(0, 100); Voltage = 220 + random.NextDouble() * 10 - 5; Current = 15 + random.NextDouble() * 5; Power = Current * Voltage / 1000; Vibration = 0.5 + random.NextDouble() * 2.0; Efficiency = 80 + random.NextDouble() * 15; } LastUpdate = DateTime.Now; }); } await Task.Delay(2000, cancellationToken); // 基础更新间隔2秒 } catch (OperationCanceledException) { break; } catch (Exception ex) { UpdatePropertySafe<string>(msg => ErrorMessage = msg, $"基础数据更新错误: {ex.Message}"); break; } } } private async Task SimulateDataCollection(CancellationToken cancellationToken) { var random = new Random(); while (!cancellationToken.IsCancellationRequested && IsConnected && IsDataCollecting) { try { UpdatePropertiesSafe(() => { if (IsRunning) { // 高频数据采集 - 使用时间函数模拟真实波动 var timeMs = DateTime.Now.Millisecond; var timeSec = DateTime.Now.Second; Temperature = 30 + Math.Sin(timeMs / 1000.0 * Math.PI) * 20 + random.NextDouble() * 5; Pressure = 1.5 + Math.Cos(timeMs / 800.0 * Math.PI) * 0.8 + random.NextDouble() * 0.2; MotorSpeed = 1500 + (int)(Math.Sin(timeMs / 600.0 * Math.PI) * 50) + random.Next(-20, 20); Voltage = 220 + Math.Sin(timeMs / 1200.0 * Math.PI) * 8 + random.NextDouble() * 3; Current = 15 + Math.Cos(timeMs / 900.0 * Math.PI) * 3 + random.NextDouble() * 1; Power = Current * Voltage / 1000; Vibration = 0.8 + Math.Abs(Math.Sin(timeMs / 300.0 * Math.PI)) * 1.5 + random.NextDouble() * 0.3; Efficiency = 85 + Math.Sin(timeSec / 10.0 * Math.PI) * 10 + random.NextDouble() * 3; // 产品计数 if (timeMs % 100 < 50 && random.NextDouble() > 0.7) { ProductCount++; } // 报警模拟 if (Temperature > 70) AlarmStatus = "温度报警"; else if (Vibration > 2.0) AlarmStatus = "振动报警"; else if (Pressure > 2.5) AlarmStatus = "压力报警"; else AlarmStatus = "正常"; } else { // 设备停止时的数据 Temperature = Math.Max(25, Temperature - 0.5); Pressure = Math.Max(0, Pressure - 0.1); MotorSpeed = 0; Current = 0; Power = 0; Vibration = Math.Max(0.1, Vibration - 0.05); Efficiency = 0; AlarmStatus = "正常"; } LastUpdate = DateTime.Now; }); await Task.Delay(CollectionInterval, cancellationToken); } catch (OperationCanceledException) { break; } catch (Exception ex) { UpdatePropertySafe<string>(msg => ErrorMessage = msg, $"数据采集错误: {ex.Message}"); break; } } UpdatePropertySafe<string>(status => DataCollectionStatus = status, "已停止"); } protected virtual void OnPropertyChanged(string propertyName = null) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } // 释放资源 public void Dispose() { _cancellationTokenSource?.Cancel(); _cancellationTokenSource?.Dispose(); } } }
C#
using System; using System.Windows.Input; namespace AppFody { public class RelayCommand : ICommand { private readonly Action<object> _execute; private readonly Predicate<object> _canExecute; public RelayCommand(Action<object> execute, Predicate<object> canExecute = null) { _execute = execute ?? throw new ArgumentNullException(nameof(execute)); _canExecute = canExecute; } public event EventHandler CanExecuteChanged; public bool CanExecute(object parameter) { return _canExecute == null || _canExecute(parameter); } public void Execute(object parameter) { _execute(parameter); } /// <summary> /// 手动触发 CanExecuteChanged 事件 /// </summary> public void RaiseCanExecuteChanged() { CanExecuteChanged?.Invoke(this, EventArgs.Empty); } } }
C#
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; namespace AppFody { public partial class Form1 : Form { private MainViewModel _viewModel; public Form1() { InitializeComponent(); _viewModel = new MainViewModel(); SetupDataBindings(); SetupEventHandlers(); } private void SetupDataBindings() { // 基础状态绑定 lblDeviceStatus.DataBindings.Add("Text", _viewModel, nameof(_viewModel.DeviceStatus), false, DataSourceUpdateMode.OnPropertyChanged); lblTemperature.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Temperature), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N1"); lblPressure.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Pressure), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N2"); lblMotorSpeed.DataBindings.Add("Text", _viewModel, nameof(_viewModel.MotorSpeed), false, DataSourceUpdateMode.OnPropertyChanged); lblLastUpdate.DataBindings.Add("Text", _viewModel, nameof(_viewModel.LastUpdate), true, DataSourceUpdateMode.OnPropertyChanged, null, "HH:mm:ss.fff"); lblErrorMessage.DataBindings.Add("Text", _viewModel, nameof(_viewModel.ErrorMessage), false, DataSourceUpdateMode.OnPropertyChanged); // 新增参数绑定 lblVoltage.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Voltage), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N1"); lblCurrent.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Current), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N1"); lblPower.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Power), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N2"); lblVibration.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Vibration), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N2"); lblProductCount.DataBindings.Add("Text", _viewModel, nameof(_viewModel.ProductCount), false, DataSourceUpdateMode.OnPropertyChanged); lblEfficiency.DataBindings.Add("Text", _viewModel, nameof(_viewModel.Efficiency), true, DataSourceUpdateMode.OnPropertyChanged, "0", "N1"); lblAlarmStatus.DataBindings.Add("Text", _viewModel, nameof(_viewModel.AlarmStatus), false, DataSourceUpdateMode.OnPropertyChanged); // 数据采集状态绑定 lblDataCollectionStatus.DataBindings.Add("Text", _viewModel, nameof(_viewModel.DataCollectionStatus), false, DataSourceUpdateMode.OnPropertyChanged); nudCollectionInterval.DataBindings.Add("Value", _viewModel, nameof(_viewModel.CollectionInterval), false, DataSourceUpdateMode.OnPropertyChanged); // 按钮状态绑定 btnConnect.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanConnect), false, DataSourceUpdateMode.OnPropertyChanged); btnDisconnect.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanDisconnect), false, DataSourceUpdateMode.OnPropertyChanged); btnStart.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanStart), false, DataSourceUpdateMode.OnPropertyChanged); btnStop.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanStop), false, DataSourceUpdateMode.OnPropertyChanged); btnReset.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanReset), false, DataSourceUpdateMode.OnPropertyChanged); btnStartDataCollection.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanStartDataCollection), false, DataSourceUpdateMode.OnPropertyChanged); btnStopDataCollection.DataBindings.Add("Enabled", _viewModel, nameof(_viewModel.CanStopDataCollection), false, DataSourceUpdateMode.OnPropertyChanged); // 订阅 PropertyChanged 事件以更新 UI 样式 _viewModel.PropertyChanged += OnViewModelPropertyChanged; } private void OnViewModelPropertyChanged(object sender, PropertyChangedEventArgs e) { // 确保在UI线程上执行 if (InvokeRequired) { // 使用BeginInvoke提高性能,避免阻塞 BeginInvoke(new Action<object, PropertyChangedEventArgs>(OnViewModelPropertyChanged), sender, e); return; } try { switch (e.PropertyName) { case nameof(_viewModel.DeviceStatus): UpdateStatusColor(); break; case nameof(_viewModel.IsRunning): UpdateRunningIndicator(); break; case nameof(_viewModel.Temperature): UpdateTemperatureColor(); break; case nameof(_viewModel.AlarmStatus): UpdateAlarmColor(); break; case nameof(_viewModel.IsDataCollecting): UpdateDataCollectionIndicator(); break; case nameof(_viewModel.Vibration): UpdateVibrationColor(); break; } } catch (Exception ex) { // 防止UI更新错误影响整个应用 Console.WriteLine($"UI更新错误: {ex.Message}"); } } private void UpdateStatusColor() { if (lblDeviceStatus.IsDisposed) return; switch (_viewModel.DeviceStatus) { case "离线": case "连接失败": lblDeviceStatus.ForeColor = Color.Gray; break; case "连接中...": case "启动中...": case "停止中...": lblDeviceStatus.ForeColor = Color.Orange; break; case "已连接": case "已停止": case "已重置": lblDeviceStatus.ForeColor = Color.Blue; break; case "运行中": lblDeviceStatus.ForeColor = Color.Green; break; default: lblDeviceStatus.ForeColor = Color.Black; break; } } private void UpdateRunningIndicator() { if (this.IsDisposed) return; if (_viewModel.IsRunning) { this.Text = "MVVM设备监控 v1.0 - 运行中"; } else { this.Text = "MVVM设备监控 v1.0"; } } private void UpdateTemperatureColor() { if (lblTemperature.IsDisposed) return; if (_viewModel.Temperature > 70) lblTemperature.ForeColor = Color.Red; else if (_viewModel.Temperature > 50) lblTemperature.ForeColor = Color.Orange; else if (_viewModel.Temperature > 30) lblTemperature.ForeColor = Color.Green; else lblTemperature.ForeColor = Color.Blue; } private void UpdateAlarmColor() { if (lblAlarmStatus.IsDisposed) return; switch (_viewModel.AlarmStatus) { case "正常": lblAlarmStatus.ForeColor = Color.Green; lblAlarmStatus.Font = new Font(lblAlarmStatus.Font, FontStyle.Regular); break; case "温度报警": case "振动报警": case "压力报警": lblAlarmStatus.ForeColor = Color.Red; lblAlarmStatus.Font = new Font(lblAlarmStatus.Font, FontStyle.Bold); break; default: lblAlarmStatus.ForeColor = Color.Orange; lblAlarmStatus.Font = new Font(lblAlarmStatus.Font, FontStyle.Regular); break; } } private void UpdateDataCollectionIndicator() { if (lblDataCollectionStatus.IsDisposed || btnStartDataCollection.IsDisposed || btnStopDataCollection.IsDisposed) return; if (_viewModel.IsDataCollecting) { lblDataCollectionStatus.ForeColor = Color.Green; lblDataCollectionStatus.Font = new Font(lblDataCollectionStatus.Font, FontStyle.Bold); btnStartDataCollection.BackColor = Color.LightGray; btnStopDataCollection.BackColor = Color.LightCoral; } else { lblDataCollectionStatus.ForeColor = Color.Gray; lblDataCollectionStatus.Font = new Font(lblDataCollectionStatus.Font, FontStyle.Regular); btnStartDataCollection.BackColor = Color.LightBlue; btnStopDataCollection.BackColor = Color.LightGray; } } private void UpdateVibrationColor() { if (lblVibration.IsDisposed) return; if (_viewModel.Vibration > 2.0) lblVibration.ForeColor = Color.Red; else if (_viewModel.Vibration > 1.5) lblVibration.ForeColor = Color.Orange; else lblVibration.ForeColor = Color.Green; } private void SetupEventHandlers() { btnConnect.Click += (s, e) => ExecuteCommand(_viewModel.ConnectCommand); btnDisconnect.Click += (s, e) => ExecuteCommand(_viewModel.DisconnectCommand); btnStart.Click += (s, e) => ExecuteCommand(_viewModel.StartCommand); btnStop.Click += (s, e) => ExecuteCommand(_viewModel.StopCommand); btnReset.Click += (s, e) => ExecuteCommand(_viewModel.ResetCommand); btnStartDataCollection.Click += (s, e) => ExecuteCommand(_viewModel.StartDataCollectionCommand); btnStopDataCollection.Click += (s, e) => ExecuteCommand(_viewModel.StopDataCollectionCommand); // 采集间隔变化事件 nudCollectionInterval.ValueChanged += (s, e) => { if (!nudCollectionInterval.IsDisposed) { _viewModel.CollectionInterval = (int)nudCollectionInterval.Value; } }; } private void ExecuteCommand(System.Windows.Input.ICommand command) { try { if (command?.CanExecute(null) == true) { command.Execute(null); } } catch (Exception ex) { MessageBox.Show($"命令执行错误: {ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); } } protected override void OnFormClosing(FormClosingEventArgs e) { try { if (_viewModel != null) { _viewModel.PropertyChanged -= OnViewModelPropertyChanged; if (_viewModel.IsConnected) { _viewModel.DisconnectCommand?.Execute(null); } // 释放ViewModel资源 _viewModel.Dispose(); } } catch (Exception ex) { Console.WriteLine($"窗体关闭错误: {ex.Message}"); } base.OnFormClosing(e); } } }

image.png

image.png

🚨 生产环境踩坑指南

❌ 常见错误与解决方案

跨线程操作异常

C#
// 错误做法 - 直接在后台线程更新UI属性 Task.Run(() => { Temperature = newValue; // 抛出InvalidOperationException }); // 正确做法 - 使用同步上下文调度 Task.Run(() => { _syncContext.Post(_ => Temperature = newValue, null); });

内存泄漏风险

C#
// 潜在风险 - PropertyChanged事件未正确解除订阅 _viewModel.PropertyChanged += OnViewModelPropertyChanged; // 安全做法 - 在窗体关闭时解除订阅 protected override void OnFormClosing(FormClosingEventArgs e) { _viewModel.PropertyChanged -= OnViewModelPropertyChanged; _viewModel.Dispose(); // 释放资源 base.OnFormClosing(e); }

UI更新性能问题

C#
// 性能优化 - 使用BeginInvoke避免阻塞 private void OnViewModelPropertyChanged(object sender, PropertyChangedEventArgs e) { if (InvokeRequired) { // BeginInvoke异步调度,避免阻塞调用线程 BeginInvoke(new Action<object, PropertyChangedEventArgs>(OnViewModelPropertyChanged), sender, e); return; } // 在UI线程中安全更新界面 UpdateUIElement(e.PropertyName); }

🎯 核心要点总结

通过这个完整的工业监控系统案例,我们深度实践了C# MVVM模式的生产级应用。三个关键收获:

  1. 架构分离的威力 - MVVM模式让代码结构清晰,职责明确,大幅提升了代码的可维护性和可测试性
  2. 线程安全的重要性 - 使用SynchronizationContext确保UI更新的线程安全,避免了多线程环境下的常见问题
  3. 自动化工具的价值 - Fody.PropertyChanged等工具极大减少了样板代码,让开发者专注于业务逻辑实现

这套架构不仅适用于工业监控,同样可以应用于金融交易系统、物联网数据展示、实时监控大屏等场景。掌握了这些核心技术,你就拥有了构建高质量WinForms应用的完整武器库。

你在实际项目中遇到过哪些MVVM实现难点?欢迎在评论区分享你的经验,一起探讨更多实战技巧!如果觉得这篇文章对你有帮助,请转发给更多需要的同行朋友! 🚀

相关信息

通过网盘分享的文件:AppFody.zip 链接: https://pan.baidu.com/s/11B_oUHvmOF-gV-XJDy9ETg?pwd=4w6y 提取码: 4w6y --来自百度网盘超级会员v9的分享

本文作者:技术老小子

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